X-World

Aura
Latent Mana (Life Force) that the user forms by enveloping it around the body instead of it diffusing in to the environment.

Boost - increases the flow of Aura, enhancing the user's natural abilities.

Sense - decreases the flow of Aura, augmentimg the user's sensory capabilities.

Grant - condenses the flow of Aura around the user, or a held object, to reinforce resistance.

Cast - releases Aura out of the body and molds it into a solidified form.

Blast - expels Aura out of the body and imbues it with energetic effects.

Flow - manipulates the flow of Aura inside of bodies.

Fighter
Uses primarly Boost in combat, serving as the Main Offense Vanguard.


 * Brawler - fights bare-handed, or with Fist-load Weapons, like Gauntlets.
 * Berzerker - Uses Boost in conunction with Flow to tansform oneself into a animalistic hybrid with superior abilities.
 * Knight - fights with bladed weapons, like Broadswords, Longswords, Rapers, etc.
 * Barbarian - Uses Boost to unlock one's limiters, in detriment to their stamina and reasoning.
 * Lancer - fights with poled weapons, like Spears.
 * Angler - fights with flail weapons, like Grappling Hooks. They use Grant to better control their weapon.

Ranger
Uses primarly Sense in combat, serving as the Vanguard or Rearguard Offense.


 * Assassin - uses Sense in conjunction with Boost, to increase their speed specializing in Evasion and Stealth. They use light weapons, like Daggers.
 * Hexblade - uses the skill "Stealth" that uses Grant to warp light around their body, becoming invisible, and using Sense to erase their presence.
 * Archer - uses Sense, to increase perception, in conjunction with Grant, to augment projectile impact, and specialize in Ranged Attacks. They use ranged weapons, like Bows and Arrows.
 * Gunner - adds Blast to the Archer's skills, for superior firepower, but decreased range.

Tanker
Uses primarly Grant in combat, serving as the Main Defense Vanguard. They learn a Boost Skill "Taunt" which infuses a shout with Mana to attract Monsters.


 * Defender - focuses mainly on defense, equiping Heavy Armor and Shields.
 * Protector - uses Cast to generate an Aura Shield.
 * Juggernaut - in conjunction with Blast can increased their size.
 * Sentinel - goes on the offence more often. Uses Blunt Wepons, like Staffs or Hammers.
 * Champion - in conjunction with Flow has superior regenerative capabilities.

Mage
Uses primarly Blast ans Cast in combat, serving as the Main Offense Rearguard. They use Mana imbued objects like Staffs, Staves, Wands, Tomes, etc.


 * Striker - uses Blast to project attacks made of Wind (Attributeless), Light, Fire, Lightning, Ice, etc.
 * Binder - uses Cast to project Bindings to restrict Enemies, or Barriers to protect Allies.
 * Caller - uses Cast to give form, and Blast to animate, a "Summon", who'll act autonomously from the user.
 * Master - uses an existing construct as a "Golem", animating it and giving it autonomy.
 * Summoner - whose "Summon" comes from the latent Mana in a Monster´s Manacore.
 * Maker - adds Grant to rearrange existing materials into a desirable form, crafting "Artifacts" with imbued Mana.
 * Warper - uses Blast to influence the fabric of Spacetime, and Cast to contain the disruption, in a controlled manner.

Sorcerer
Uses primarly Flow in combat, serving as the Main Support Rearguard. They also use Mana imbued objects like Staffs, Staves, Wands, Tomes, etc.


 * Healer - uses Flow to mend, heal and recover injuries.
 * Enchanter - uses Flow to supplement and increase the target's abilities.
 * Guardian - uses Flow in conjunction with Cast to create reinforced Barriers to protect Allies.
 * Warlock - uses Flow to disrupt bodily functions.
 * Bard - uses Flow to interfere with perceptions and create illusions.
 * Necromancer - uses Flow with to reanimate dead matter, turning it into an Undead.

Monsters
Are distinctive from other Creatures because they posses a Manacore, that reinforces them with a pseudo-Aura, allowing for strange configurations and supernatural abilities.

 Boss Monster 

They develop an ability to control and buff other Monsters (of the same type) and an Extra-Skill, this Skill forms into a Runestone not unlike a Manacore, but unlike a Manacore that forms in their heart, the Runestone forms in their brain, creating a crystalline horn in their forehead, like a Manacore creates a crystalline protrusion in their chest.

Aberrations
Are corruptions of inanimate organic matter.

Plants

 * Ent
 * Treant
 * Dryad


 * Mandrake
 * Slime

Undead

 * Zombie
 * Mummy
 * Skeleton
 * Lich
 * Ghoul
 * Vampire

Beasts
Have mamallian physiology.
 * Canine
 * Dire Wolves
 * Werewolves
 * Dark Bears
 * Ice Bears
 * Wood Bears
 * Feline
 * Manticore
 * Shadow Panther
 * Kitsune
 * Sabretooth
 * Bovine
 * Warboar
 * Minotaur
 * Simian
 * Yeti

Demons
Have humanoid features.
 * Devil - horned humanoids with natural armor and big proportions.
 * Orcs
 * High-Orcs
 * Goblins
 * Hobgoblins

Dragons
Have reptilian features.
 * Dragons
 * Wyrms
 * Basilisks
 * Wyverns
 * Drakes
 * Lizardmen
 * Lamias

Giants
Have great proportions and mismatched features.
 * Giants - humanoids with great proportions.
 * Trolls - mobile elemental constructs with larger proportions.
 * Ogres - misshapen humanoids with extra appendages and large proportions.

Insects
Are over-sized exoskeletal invertebrates.
 * Taractets - Spider
 * Scorpions
 * Arachnes
 * Mut-Ants
 * Red-Bees
 * Centipedes
 * Vermin - Beetle
 * Rock Crabs