Attribute Magic

Earth
Magic that manipulates rocks, minerals and soil, that allows for the control of the terrain, and even the control of inorganic matter. Creating『Earth』contructs is very mana taxing. 『Earth』- the ability to control, or even create, mineral matter.
 * 『Sand』- the ability to granulate the groung, loosening it for traps.
 * 『Clay』- the ability to soften the ground and animate in the form of 『Golems』.
 * 『Plant』- the ability to sprout plantlife from the ground, to ensnare targets.
 * 『Lava』- the ability to thermically liquify rock, to increase delt damage.
 * 『Crystal』- the ability to harden rock into sharp forms.
 * 『Metal』- the ability to forge rock into metallic constructs.
 * 『Transmutation』- the ability to alter the form or nature of an object/compound
 * 『Enchantement』- the ability to incorporate magic into an object.

Water
Magic that manipulates or creates aqueous liquids, in all its forms, and allows for the control of biological systems. 『Water』- the ability to project water.
 * 『Ice』- the ability to freeze water and project it for piercing attacks.
 * 『Snow』- the ability to project immobilizing cold.
 * 『Poison』- the ability to generate solutions hazardous to living beings.
 * 『Miasma』- the ability to create solutions that induces physical and mental damage.
 * 『Slime』- the ability to thicken liquids and control its physical and chemical properties.
 * 『Blood』- the ability to control the body fluid of a target through direct contact.
 * 『Tentacle』- the ability to generate prehensile appendages with "unique" characteristics.
 * 『Healing』- the ability to repair the targets' bodily functions.
 * 『Recovery』- the ability to reinvigorate a target.
 * 『Cure』- the ability to treat an illness/disease.
 * 『Revive』- the ability to reverse the cessation of the targets' bodily functions.
 * 『Transformation』- the ability to change the targets' physiology or form.
 * 『Curse』- the ability to disrupt bodily functions.
 * 『Bleeding』- the ability to cause unstoppable bleeding.
 * 『Paralysis』- the ability to constrain the targets' movements.
 * 『Sleep』- the ability to inhibit the targets' activity.
 * 『Drain』- the ability to extract the targets' vitality.
 * 『Hypnosis』- the ability to induce a suggestable mental state.
 * 『Bloodlust』- the ability to induce debilitating fear on the target.
 * 『Dampen』- the ability to obstruct complex physical/mental processes.

Air
Magic the manipulates the ambient air, permiting its energization and even enhancing awareness. 『Air』- the ability to enhance and focus the flow of ambient air.
 * 『Sound』- the ability to enhance and focus vibrations.
 * 『Perception』- the ability to perceive the environment through extra-sensory means, and garner information from it.

Fire
Magic that projects energy and manipulates it. It can also provide temporary enhancement. 『Fire』- the ability to proect thermal blasts.
 * 『Explosion』- the ability to rapidly discharge mostly concussive energy.
 * 『Lightning』- the ability to charge the air with energy.
 * 『Thunder』- the ability to influence the weather.
 * 『Light』- the ability to release luminous energy, or even hardenning it into solid form.
 * 『Shadow』- the ability to project a gaseous semi-solid energy.

Null
Magic in its purest form regulating internal mana flow to enhance ones' performance, external mana flow to exercize remote control of the environment, and even interact with psychic energies, influencing the minds of others and extracting information.
 * 『Enchancement』- the ability to increase the targets' performance.
 * 『Limit Break』- the ability to surpass natural limiters.
 * 『Transfer』- the ability to receive/transmit mana from/to the target.
 * 『Multiple』- the ability to cast multiples of the same magic.
 * 『Barrier』- the ability to proect a solid form for protection.
 * 『Flight』- the ability to remotely displace a target.
 * 『Mind』- magic that analyses and manipulates the targets' mental state.
 * 『Illusion』- the ability to cause cause sensory hallucinations on the target.

Void
Magic that influences immaterial energies, like spirits, divinities and even the very fabric of spacetime.
 * 『Space』- the ability to manipulate space.
 * 『Storage』- the ability to transfer non-living objects to an alternate space.
 * 『Chamber』- the ability to transfer any object to an alternate space.
 * 『Gate』- the ability to create an opening through space for expedient travel.
 * 『Teleport』- the ability to change the targets' position in space.
 * 『Time』- the ability to manipulate time.
 * 『Time Stop』- the ability to hault the passage of time for everything except the target.
 * 『Rewind』- the ability to revert the flow of time, with only the target retaining "future" knowledge.
 * 『Dimension』- the ability to access other planes of existence.
 * 『Summon』- the ability to invoke a familiar spirit.
 * 『Prison』- the ability to trap a target in an alternate dimension.