Dungeons

Rank
A Dungeons' Rank determines the Level requirements for the Player. Beginning at F going up to A, existing Dungeons' with S, SS and SSS Ranks for cases of highly dangerous missions.

Entrance
When a Dungeon activates it creates a portal that allows entrance to it, the point of entry is indicate via a landmark.

Floors
A calssification of a Dungeons' size, normally a Dungeon has one Floor, but as its Rank raises so do its number of Floors. A Dungeons' environment normally is an overlapp of its Entrance environment and one that is more hospitable to its Monsters.

Monsters
Creatures that inhabitat the Dungeon and whose sole objective is to protect it. Each Floor may have its on type of Monsters, but in each one there is a Boss.

Boss
A Monster that protects the Floor/Dungeon that inhabits using its Minions to wear down trespassers. A Boss has a natural skill to increase its Minios Stats. The Level of the Boss determines the number of Minions it can control and how much it augments its Minions.

Minion
A Monster that follows a Boss Monster, being contracted to it and receiving Stat increases as compensation.

Goal
The clear requirement for a Dungeon, it can vary from Exterminating a number of Monsters, to Defeating the Boss, and even Surviving for a determined ammount of time.

Reward
After clearing a Dungeon the Palyer will receive a Dungeon Exclusive Item(s), or monetary compensation.