Party

Information
A Party System allows joint effort in defeating an Enemy, it exists for the sole reason of allocating XP to members with indirect actions in battle.

Formation
To form a party it is required an acceptance of aid or collaboration between its members, while a formal agreement is expected, a spontaneous Party can form during a battle, existing with its line-up in that singular instance.

Master/Subordinate
While normally a Party consist of members that treat each other as equals or partners, a Master/Subordinate line-up can exist. A Subordinate doesn't have to be completly willing, Slaves or Tamed Monsters qualify as Subordinates. This System is greatly advantageous for Kings who command their armies, or Nobles who order their guards, receiving XP by simple association.

Experience
When fighting an Enemy with Allies, the total amount of XP an Enemy is worth is: "$XP=LVL_{Enemy}-\max(LVL_{Party})$" When allocating XP the distribution is as follows: "$XP=XP_{Enemy}*{LVL_{Self}\over \sum LVL_{Party}}$&emsp;&emsp;&emsp;(Allocation Rule)|undefined" In case of a Master/Subordinate System the Master receives a % XP in accordance with their Leadership Sills, and gain association by just ordering the Subordinate to defeat an Enemy. If the Master intervenes in the battle, then the remaining XP is distributed by the Allocation Rule.